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Microsoft 070-544 Exam Syllabus Topics:
| Section | Objectives |
|---|---|
| Pushpins and Shapes | - Adding and configuring pushpins - Using shapes and layers for spatial data |
| Map Views and Modes | - Switching between 2D and 3D modes - Setting map view specifications |
| Data Integration | - Working with AJAX and server-side data - Integrating external data (GeoRSS, MapCruncher tiles) |
| Map Interaction and Events | - Handling map events and user interaction - Custom control integration with map events |
| Virtual Earth Map Fundamentals | - Initializing and displaying maps in applications - Understanding Virtual Earth 6.0 architecture and API |
| Debugging and Optimization | - Debugging JavaScript in Virtual Earth applications - Performance considerations and practices |
Everything Candidates Ask About 070-544 at Pass4suresVCE
- Map Interaction and Events ()
- Map Views and Modes ()
- Pushpins and Shapes ()
Microsoft TS: Ms Virtual Earth 6.0, Application Development Sample Questions:
You need to create a tile source specification that meets the following requirements:
It uses three tile servers named s0, s1, and s2.
It follows the standard Virtual Earth 6.0 numbering scheme.
It ensures that the tiles are visible in all the view types.
Which tile source parameter should you use within the tile source specification?
- A. http: //%2.yourserver.net/tiles/%1%4.jpg
- B. http: //%1.yourserver.net/tiles/%2%4.jpg
- C. http: //%4.yourserver.net/tiles/%2%1.jpg
- D. http: //%1.yourserver.net/tiles/%4.jpg
Correct Answer: A 🗳️
You need to add a default pushpin as a shape to the base map layer at a specific latitude and longitude. Which code segment should you use?
- A. var shape = map.AddPushpin(map.GetCenter()); shape.SetTitle('My pushpin'); shape.SetDescription('This is a default shape');
- B. var shape = new VEShape(VEShapeType.Pushpin, new VELatLong(0,0));
shape.SetTitle('My pushpin'); shape.SetDescription('This is a default shape'); shape.SetPoints([new VELatLong(latitude,longitude)]); map.AddShape(shape); - C. var shapeLayer = new VEShapeLayer(); map.AddShapeLayer(shapeLayer); var shape
= new VEShape(VEShapeType.Pushpin, new VELatLong(latitude,longitude));
shape.SetTitle('My pushpin'); shape.SetDescription('This is a default shape'); shapeLayer.AddShape(shape); - D. var shape = new VEShape(VEShapeType.Pushpin, map.GetCenter());
shape.SetTitle('My pushpin'); shape.SetDescription('This is a default shape'); map.AddShape(shape);
Correct Answer: B 🗳️
You are creating a Virtual Earth 6.0 application. The Web pages of the application contain a header section, a body section, and a map control section.
The body section of the Web pages contains the following code fragment. (Line numbers are included for reference only.)
0 1 <div id='Header' style="width:400px;
0 2 height:100px; background-color: red;"></div>
0 3 ...
0 4 <div id='Controls' style="width:400px;">
0 5 <p align="center">Search text:
0 6 <input type='text' id='Where' />
0 7 <input type='button' id='Search' value='Search'
0 8 onclick="Find();" />
0 9 </p>
1 0 </div>
You need to ensure that the maps contained on the Web pages fit correctly between the header section and the map control section.
Which code fragment should you insert at line 03?
- A. <div id='Map' style="position:relative; width:400px; height:400px;"></div>
- B. <div id='Map' style="position:absolute; width:400px; height:400px;"></div>
- C. <div id='Map' style="position:relative; top:100px; width:400px; height:400px;"></div>
- D. <div id='Map' style="position:absolute; top:100px; width:400px; height:400px;"></div>
Correct Answer: A 🗳️
You are creating a browser-based Web application by using Virtual Earth 6.0 map control.
A Web page of the application has a map and a list of locations.
When a user selects a location from the list, the application must meet the following requirements:
A default view of the selected location is loaded.
The selected location is centered.
The selected location appears in the three-dimensional mode, at an oblique pitch, and heads due north.
You need to program Virtual Earth map control to ensure that the requirements are met.
Which code segment should you use?
- A. var defView1= new VEMapViewSpecification(new VELatLong(40.68,-74.04), 16, 360, -
4 5, 0); map.SetMapMode(VEMapMode.Mode3D); map.SetMapView(defView1); - B. var defView1= new VEMapViewSpecification(new VELatLongRectangle (40.88,-73.8,
4 0.48,-74.28), 16, 360, -45, 0); map.SetMapMode(VEMapMode.Mode3D);
map.SetMapMode(defView1); - C. var defView1= new VEMapViewSpecification(new VELatLongRectangle (40.88,-73.8,
4 0.48, -74.28), 16, 360, 45, 0); map.Loadmap(defView1);
map.SetMapMode(VEMapMode.Mode3D); - D. var defView1= new VEMapViewSpecification(new VELatLong(40.68,-74.04), 16, 360,
4 5, 0); map.Loadmap(defView1); map.SetMapMode(VEMapMode.Mode3D);
Correct Answer: A 🗳️
Your company displays customer locations on a Virtual Earth 6.0 map. You need to identify the current map display area. Which method should you use?
- A. VEMap.GetCenter
- B. VEMap.GetMapMode
- C. VEMap.GetMapView
- D. VEMap.GetZoomLevel
Correct Answer: C 🗳️
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